NEXT - Create, Innovate, Repeat

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Event One - AudioVisual Art

Audio Visual Art

The aim of the Audio Visual Art event is to show the development and the manipulation of sounds and images, in real and non-real time. Princeples of of audio video creativity can be applied to arts, games and marketing scenarios. Javascript will be the main tool used to shape these expereinces.

3D Graphics and Digital Audio shaping are topics which will be explained as well. Creative and technological background will be heavily challenged through hands on experiments.

Event Two - Machine Learning. AI.

Machine Learning. AI.

Event where interaction with the surrounding world will be revolutionized. Our guests will show the creativity factor behind the Artificial Intelligence or what is called as Machine Learning. Applications that will be ready to understand and read the basic human gestures, and apply their features in real time.

During the exhibition techniques of AI applied to music, arts, gaming and visual arts will become real; in addition, this potential can be connected to our common digital tools for better integration and manipulation.

Event Three - Sound Sculptures.

Sound Sculptures

In this event our experts will show the potential of synthesis and sampling applied to data flow and programming environemnts. Most of examples will have an Arduino tool to explore the different possibilities in patching, mixing, and configuring. Graphical interface with the most natural gestures.

Genereative type of music created through the interaction of algorithms and coding, a new way to be creative, to offer a never imagined before tools to artists and engineers. Rule-based compositions, they all sounds good, and the possibility of interaction can be infinite.

Event Four - Virtual Reality.

Virtual Reality

Virtual reality is one of the most highly requested skill sets in the jobs market, and this event will give you an introduction to the subject and highlight key skills in the field. You will hear from world-leading lecturers and industry experts, use different tools to develop a VR environment to be applied in games and arts.

Exposure and usage of VR technology will be shown, including optics, displays and major hardware platforms. The aim is to show the great potential behind a new tool in our hands; a great benefit for creativity and innovation overall.